What's new
Each update, in plain words. There is always more to find than we list.
Rougher cliffs, steadier lies
- Cliff edges look worn instead of cut: a soft foot, an uneven rim and a few fallen rocks.
- Volcanic basalt slabs read as real height.
- A disc that stops against a tree trunk chips out along a clear line, and a turn in Pass & Play or by a rival never hands the disc back into the tree.
- Ground patches, tee pads and shadows settle onto the ground they stand on.
- The Daily's streak shows zero once it has lapsed.
- The website grew a trophy case for the achievements.
Rolling ground
- Courses and the hub are drawn on continuous, sloping ground instead of flat steps, with banks you can see the lean of.
- Slopes matter: a disc rolls downhill, slows on rough ground and stops at a cliff edge.
- The camera follows the height of the ground, and a hole's opening frame keeps its basket clear of the HUD.
- Courses built from a real place take the real elevation, at true scale.
- Play from the previous lie for a stroke, for you and for the rivals.
- The sky now lights the world: the ground leans toward the colour of the sky.
- New volcanic cliff styles.
Menus, redesigned
- Course Select is one step: mode tabs, a wide biome banner and a detail panel beside the list.
- Career is a list of events and a stage with the field standing on tee pads, with one gold Play.
- One Player tab holds your stage, the roster wall and the album of looks to collect.
- Pause, Settings, How to Play, Records and the round card share the same list-and-detail layout, with albums for achievements and the field guide.
- Weather answers the world: a storm tier with harder rain and thunder, a moon on the water at night, dust storms in the desert and canyon, and wet or snowy landings.
A world with company
- Every tree is redrawn at twice the size, in one hand, with eleven new species.
- Spectators sit at benches and picnic tables and duck a low disc; fishers line the docks; dog walkers and ranch dogs share the grounds.
- A cat joins Wilbur as a companion you can choose to bring along.
- The thumber and the tomahawk: two overhand throws, taught in the game and thrown by the rivals too.
- Rivals remember you, with a head-to-head record, and react to your throws.
- An x-ray circle shows you through whatever hides you, your disc or the basket.
- The chains hold a disc thrown at the middle and spit out the rest, so putting is a real test.
- The world sounds like where you are, and props move: ski-lift chairs, cable cars, windmills, lanterns and a lighthouse beam.
Learn as you play
- A first-play welcome where you pick Wilbur, then a lesson round at Pinehurst.
- Your first throw is coached on the tee, with tips for lies, wind, curves and reading a disc.
- How to Play collects every lesson in one place, from Settings and the pause menu.
Earlier updates
Fixes, polish and new corners of the world.
- v0.28.0
- v0.27.0
- v0.26.0
- v0.25.0
- v0.24.0
- v0.23.0
- v0.22.0
- v0.21.0
- v0.20.0
- v0.19.0
- v0.18.0
- v0.17.0
- v0.16.0
- v0.15.0
- v0.14.1
- v0.14.0
- v0.13.0
- v0.12.0
- v0.11.0
- v0.10.0