Super Disc Golf: Pixel-Art Disc Golf with Real Physics

Just one more putt.

Retro disc golf where every disc flies its own way. Over a hundred hand-built courses, a bag that keeps growing, and Wild, where your disc gets super powers. Pull back, read the wind, and try to walk away after one.

Coming to Steam One price, every course · Steam first, with iOS & Android to follow

Hole 1Par 3

Aim, pull, let go.

Simple to throw. The course decides the rest.

Pull back. Read the line, then read the wind. Let go when it feels right.
Drive, then putt. A long throw is half a hole. The chains are the other half.
The ground has a say. Sand stops a disc dead. Basalt lets it run. Where it settles is half the round.

Hole 2Par 4

Eight biomes. A hundred-plus courses.

Every one hand built, and none of them empty. Gators watch the swamp banks, a gallery cheers a parked drive, and your rivals have opinions about your line. Bring Wilbur the dog along, or Domino the cat.

A forest fairway between tall pines
Biome 1 of 8 Forest Where it starts Tall pines, tight lines, and a gap that looked wider from the tee.

A small handful of the courses. Tap one to open its full map.

Numbers sit at each basket. Tees are the small gold squares.

Hole 3Par 4

Then it gets Wild

Tour is disc golf as you know it. Wild is disc golf with super powers: stop a throw in mid-air, steer it round a tree, or tell the wind to take the day off.

A roguelite hiding inside a disc golf game. Build a run one hole at a time, and see how far it carries you.

Throw long, then change your mind.
  • Gust CalmFor one throw, the wind takes the day off.
  • Ghost DiscSome trees are only suggestions.
  • Air BrakeThrow long. Stop short. Mid-air.
  • MulliganTake it back.
  • ? ? ?Not yet seen.

There are more. They do not stay what they start as.

The draft between holes: your run's perks on the left, three perk cards side by side to choose from
Three cards, one pick.

The Wild Gauntlet

One long run through Wild: twelve holes in three acts, each act in a different biome and ending on a boss. It is a run you can lose, so every hole is a decision.

  • A bank of strokesStarts at three. Under par adds to it, over par spends it. Below zero, the run is over.
  • A boss every actThe last hole of an act changes one rule, and you are told which before you throw.
  • Or a rivalSome bosses are a one-hole duel against someone you have met. A win pays. A loss can end the run.
A boss card: Act II Boss, Short Bag. Your fastest disc stays in the bag. Ghost Disc answers it. Par or better pays one bank and a rarer draft
Every boss has a rule. Something answers it.

Two doors between holesEach tells you what it pays and what hole is behind it. Pick one, and the other is gone.

Open one to see what it pays.

Hole 4Par 3

Make it yours

Who you are, how you throw, what is in your bag. It all starts small.

Pick who you play

Plenty are waiting at the first tee. The rest are shadows until you earn them.

Pick your playstyle

Four ways to throw. Same hole, a different line for each.

  • All-AroundBalanced, with a little extra reach.
  • SteadyForgiving. The easiest way to learn the arc.
  • FinesseBends lines the others cannot.
  • PowerLaunches huge. Takes a while to tame.

You can never have too many discs

Ask any disc golfer: the bag is always one disc past full. You start with three. The rest you earn, and some you will have to find to believe.

Driver In the bag from the first tee
  • Speed8
  • Glide5
  • Turn-1.5
  • Fade3.0
The loadout's Player tab: a grid of playable characters beside a preview of the one picked, with their look and throwing style
Pick who you play and how you throw.

Hole 5Par 3

One more round

The little reasons one turns into three.

The round-complete card with the scorecard, badges earned, and the best throw
Every round pays out: a new disc, a badge, a best to beat.
The Pass and Play setup for four players on one device: two teams for doubles, a character and throwing style for each seat
Pull up a chair. Up to four on one screen.
The career screen: the season's four events in a list, and the open event with you and your rival on the tee pads
A season of events, and a rival waiting at each.

Always one more thing to chase

Dozens of achievements, from the obvious to the odd. A few are in plain sight. Most you will stumble into.

They count in the game and on Steam, so you earn both at once.

Super Disc GolfSteam

Hole 6Par 3

Coming to Steam

One price, the whole game, nothing held back. Every course included.

Steam The wishlist opens the day the page does.Come back, or scroll up and throw again.

Not ready to wishlist? Come and hang out. Join the Discord