Pixel-art disc golf with real physics

Just one more putt.

Ninety-one hand-built courses, a bag that grows as you play, and a Wild mode where the disc gets powers. Pull back, read the wind, and try to walk away after one.

Coming to Steam $2.99 base game · Steam, with iOS & Android soon

Aim, pull, let go.

Simple to throw. The course decides the rest.

Line up and pull back. The line shows where a dead-still day would send the disc. The marker beside it shows which way the wind is about to push.
Every disc flies its own way. Some drift back toward your hand, others carve hard and hold a line into the wind. Tilt how you let go and the whole flight bends with it.
Then it has to land. Fairway lets it run, rough snags it, rock sends it skipping, sand stops it dead, water costs a stroke. Where it settles is half the round.

Eight biomes, eight kinds of ground

The ground plays as different as it looks. The same throw never lands the same place twice.

Ninety-one courses. Eight hundred and forty holes.

Every one hand built, no two alike. A fresh daily challenge waits each morning, and there are always more on the way.

91courses
840holes
8biomes
41Wild courses

The seven course packs. Each one is a six, a nine, a Wild six and a costume, in a single biome.

  • Deep Woods forest
  • High Country alpine
  • Caldera volcanic
  • Badlands desert
  • Lost River jungle
  • Bayou swamp
  • Windward coast

Tour is pure. Wild is not.

Tour courses are disc golf with nothing added. Wild courses put orbs on the risky lines, a meter on your HUD and a power on your next throw. Birdies fill the meter. Eagles fill it faster. The orbs sit where the safe line is not.

  • Gust CalmYour next throw flies in dead air.
  • Ghost DiscYour next throw passes through one tree or obstacle.
  • Sticky LandingYour next throw stops dead where it lands.

Every power ranks up the more you lean on it. And a Wild Run adds a draft: pick a perk between holes and let them stack, so no two runs build the same way.

Cairn Summit, a Wild six above the treeline.
The draft between holes: choose a perk, Overcharge or Kindling, with the run's perks listed above
The draft between holes.

Make it yours

Your character, your throwing style, your bag. Everything starts small and grows the more you play.

Six players, countless looks

Pick a regular off the tour and make them your own. Every one has looks to unlock as you play, and a few that only turn up if you know where to look.

Disc Boy, idle
Disc Boy
Disc Girl, idle
Disc Girl
Disc Newt, idle
Disc Newt
Disc Pat, idle
Disc Pat
Disc Person, idle
Disc Person
Disc Thumpurr, idle
Disc Thumpurr
Disc Boy in his base look and the costume from every one of the seven course packs: Deep Woods, High Country, Caldera, Badlands, Lost River, Bayou and Windward
Disc Boy's other seven looks: a costume from every course pack.

Pick your playstyle

Each style sets how hard the disc launches and how much it bends. Same hole, a different line depending on who you throw like.

  • All-AroundBalanced everywhere with a touch more distance. The reliable choice when you are not sure what the hole wants.
  • SteadyForgiving and predictable. Average power with a tighter feel on the release, and the easiest way to learn the arc.
  • FinesseShapes lines the others cannot. Gives up a little distance for sharp aim and an aggressive curve.
  • PowerHuge launch speed and aggressive shaping. Harder to tame, and it holds a line with confidence once you commit.

You can never have too many discs

Ask any disc golfer: the bag is always one disc past full. Super Disc Golf leans in. You start with three, so your first throw is a throw and not a menu, then fill the bag as you play, drivers that carve, overstable discs that hold a line, mids, putters and approach discs for whatever a hole asks. Pick one and watch it fly.

Driver In the bag from the first tee
  • Speed8
  • Glide5
  • Turn-1.5
  • Fade3.0
The loadout screen's skin tab: a row of characters and Disc Boy's thirteen looks below
The skin tab, and Disc Boy's wardrobe.
The bag tab: eight discs with their flight numbers, three unlocked, five with what earns them
The bag tab, on a fresh save.

One more round

The little reasons one turns into three.

Ace
Eagle
Birdie
Par
Bogey
Complete
Deadeye
Par Breaker
The round-complete card with the scorecard, badges earned, and the best throw
Round complete.
The career screen: the season's events and standings against four rivals
The career season.

Coming to Steam

$2.99 for the base game: seventy courses, Tour and Wild, the Supers, the practice range and the daily. Course packs are DLC. Windows, Mac and Linux land first on Steam, with iOS and Android to follow.

$2.99 Base game · packs as DLC

The Steam page is on its way. This button goes live the day it does.